컴퓨터 그래픽 교육

컴퓨터 그래픽 교육

로컬 컴퓨터 그래픽 그래픽 교육 과정은 대화 형 토론과 핸드 슨을 통해 컴퓨터 그래픽스의 기초를 보여줍니다 컴퓨터 그래픽 교육은 "현장 실습"또는 "원격 실습"으로 제공됩니다 현장 실습은 고객 구내에서 현지에서 실시 할 수 있습니다 대한민국 또는 NobleProg 기업 교육 센터에서 대한민국 원격 라이브 교육은 대화 형 원격 데스크톱을 통해 수행됩니다 NobleProg 지역 교육 제공자.

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컴퓨터 그래픽서브 카테고리

컴퓨터 그래픽코스 개요

코스 이름
Duration
Overview
코스 이름
Duration
Overview
28 시간
You will learn:

- to create computer graphics
- how to make photos look better
- the rules of retouching and creating photomontages
- how to prepare logos, charts, tables and illustrations
- ho to prepare business cards, simple advertising, billboard and leaflets
- basis of preparation your graphics for print and Web applications

Sample topics:

- my poster
- portrait
- space
- my catalog
- my face
- billboard
- my logo
14 시간
This course demonstrates through hands-on practice the fundamentals and applications of Inkscape.
14 시간
The participant will learn during the training:

- use a vector graphics program.
- create simple objects
- creating advanced curves
- create a logo
- tracing elements created on paper or photograph
- receipt of leaflets
- advertising posters
- open and modify documents and PDF vector, EPS
14 시간
For those who want to start with new software as well as who already know other software for raster graphics and want to quickly start working with new software.
14 시간
For those who want to start with new software as well as who already know other software for vector graphics and want to quickly start working with new software.
28 시간
What you will learn during the training:

- principles of creating computer graphics and desktop publishing
- ways of defining and working with color
- differences between vector and bitmap graphics
- ways to customize color photos and graphics
- principles of retouching and creating photomontages
- create your own illustrations and graphics
- entrusted to adapt to the needs of graphic material composition and printing
- how to do logo and logos
- create interesting charts and tables
- create business cards and letterhead
- creating labels, diplomas, invitations
- preparation of leaflets
- how to format text
- use of spot colors
- principles of preparing to print
- digital printing, offset printing, screen printing

Sample topics of classes:

- my poster
- portrait
- expanse
- my catalog
- my face
- billboard
- my logo
35 시간
This instructor-led, live training in 대한민국 (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.

By the end of this training, participants will be able to:

- Understand the principles and core concepts of 3D modeling.
- Explore a variety of modes and tools for modeling and editing 3D meshes.
- Learn how to create animations and visual effects with Blender.
- Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
- Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
- Export 3D models and assets to a game engine, 3D printer, or other software.
21 시간
FreeCAD is an open-source, customizable, multi-platform, scriptable and extensible parametric 3D modeler for designing real-life objects.

In this instructor-led, live training, participants will learn how to model an object for later construction or 3D printing.

By the end of this training, participants will be able to:

- Use FreeCad's tools and workflows to replace commercial CAD or BIM modeling software
- Write to many formats such as STEP, IGES, STL, SVG, DXF, OBJ, IFC, DAE, etc.
- Use Python to extend FreeCAD's functionality
- Automate FreeCad, build modules and embed FreeCAD into an existing application

Audience

- Designers
- Developers
- Mechanical engineers

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
21 시간
OpenSCAD is an open-source, script based application for modeling solid 3D CAD (computer-aided design) objects.

In this instructor-led, live training, participants will learn how to create 3D models that can be constructed or 3D printed.

By the end of this training, participants will be able to:

- Create printable 3D models
- Use geometric transformations to create complex 3D shapes
- Model in a non-interactive manner using minimal lines of code

Audience

- Designers
- Developers
- Mechanical engineers
- 3D printing enthusiasts

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
7 시간
ARToolKit is an open-source tracking library for creating Augmented Reality (AR) applications. It supports Windows, Linux, Mac, Android and iOS.

In this instructor-led, live training, participants will learn how to build an augmented reality mobile application with ARToolKit.

By the end of this training, participants will be able to:

- Develop a mobile application that overlays virtual imagery onto the real world
- Preprocess video to adjust lighting and resolve issues
- Integrate ARToolKit with third-party tools and functionality, including OpenCV, Unity, OpenSceneGraph and the mobile device's GPS, compass, and camera calibration utilities

Format of the Course

- Interactive lecture and discussion.
- Lots of exercises and practice.
- Hands-on implementation in a live-lab environment.

Course Customization Options

- The mobile application developed in this course can be target Android and/or iOS. To request your preference, please contact us to arrange.
7 시간
This instructor-led, live training in 대한민국 (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.

By the end of this training, participants will be able to:

- Set up the necessary development environment to start building 3D graphics and workflows.
- Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
- Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
21 시간
WebGL (Web Graphics Library) is a JavaScript API for rendering 3D graphics within a web browser without the use of plug-ins.

In this instructor-led, live training, participants will learn how to generate realistic computer images using 3D graphics as they step through the creation of an animated 3D application that runs in a browser.

By the end of this training, participants will be able to:

- Understand and use WebGL's various functionality, including meshes, transforms, cameras, materials, lighting, and animation
- Animate objects with WebGL
- Create 3D objects using WebGL

Audience

- Developers

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
14 시간
This instructor-led, live training in 대한민국 (online or onsite) is aimed at web designers who wish to use Maya for creating 3D animations.

By the end of this training, participants will be able to:

- Create realistic models and textures in Maya.
- Animate and render projects for high quality playback.
- Simulate natural effects like water and smoke.
14 시간
This course covers how to program GPUs for parallel computing. Some of the applications include deep learning, analytics, and engineering applications.
21 시간
This instructor-led, live training course in 대한민국 covers how to program GPUs for parallel computing, how to use various platforms, how to work with the CUDA platform and its features, and how to perform various optimization techniques using CUDA. Some of the applications include deep learning, analytics, image processing and engineering applications.
14 시간
This instructor-led, live training in 대한민국 (online or onsite) is aimed at developers who wish to build hardware-accelerated object detection and tracking models to analyze streaming video data.

By the end of this training, participants will be able to:

- Install and configure the necessary development environment, software and libraries to begin developing.
- Build, train, and deploy deep learning models to analyze live video feeds.
- Identify, track, segment and predict different objects within video frames.
- Optimize object detection and tracking models.
- Deploy an intelligent video analytics (IVA) application.
14 시간
This instructor-led, live training in 대한민국 (online or onsite) is aimed at developers who wish to use CUDA to build Python applications that run in parallel on NVIDIA GPUs.

By the end of this training, participants will be able to:

- Use the Numba compiler to accelerate Python applications running on NVIDIA GPUs.
- Create, compile and launch custom CUDA kernels.
- Manage GPU memory.
- Convert a CPU based application into a GPU-accelerated application.

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향후컴퓨터 그래픽 코스

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고객 회사

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