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Course Outline
Introduction to SimLab Composer Ultimate
- Overview of interface and workspace
- Project setup and navigation
- Fundamentals of 3D scene organization
Modeling and Scene Assembly
- Creating and importing 3D models
- Working with geometry and hierarchies
- Assembling complex scenes
Texturing and Materials
- Applying and editing materials
- Working with textures and surface properties
- Lighting basics and visual realism
SimLab Composer VR Export
- Preparing models for VR export
- Optimizing performance for real-time rendering
- Exporting VR projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial setup
- Configuring accounts and settings
- Navigation, interaction, and key functionalities
SimLab Composer and Meta Quest 3 Integration
- Establishing workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive experiences
Applied VR Practice
- Hands-on session with Meta Quest 3 using SimLab projects
- Interactive collaboration and presentation scenarios
- Troubleshooting common issues
Summary and Next Steps
Requirements
- An understanding of 3D design concepts
- Experience with general computer graphics tools
- Familiarity with VR concepts is helpful but not required
Audience
- 3D designers
- Training and visualization professionals
- IT staff supporting VR projects
21 Hours
회원 평가 (1)
실제 문제에 대한 실제 사례 및 해결 방법(실제 프로젝트, 게임 등을 만드는 동안), 모범 사례와 실제 프로젝트 작업이 어떻게 진행되는지를 의미합니다.
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
기계 번역됨