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Course Outline
Introduction to SimLab Composer Ultimate
- Interface and workspace overview
- Project setup and navigation techniques
- Core principles of 3D scene organization
Modeling and Scene Assembly
- Creating and importing 3D models
- Manipulating geometry and hierarchies
- Constructing complex scenes
Texturing and Materials
- Applying and editing materials
- Utilizing textures and surface properties
- Lighting fundamentals and visual realism
SimLab Composer VR Export
- Preparing models for VR export
- Optimizing performance for real-time rendering
- Exporting VR projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Setting up accounts and preferences
- Navigation, interaction, and core functionalities
SimLab Composer and Meta Quest 3 Integration
- Establishing a workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive experiences
Applied VR Practice
- Practical session with Meta Quest 3 using SimLab projects
- Interactive collaboration and presentation scenarios
- Troubleshooting common issues
Summary and Next Steps
Requirements
- Knowledge of 3D design principles
- Experience with general computer graphics tools
- Familiarity with VR concepts is advantageous but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives
21 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like