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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the interface and workspace layout
- Setting up projects and navigating the environment
- Core principles of organizing 3D scenes
Modeling and Scene Assembly
- Creation and importation of 3D models
- Managing geometry and object hierarchies
- Constructing complex scene environments
Texturing and Materials
- Application and modification of materials
- Handling textures and surface attributes
- Foundations of lighting and achieving visual realism
SimLab Composer VR Export
- Preparing models for VR compatibility
- Optimizing assets for real-time rendering performance
- Exporting VR projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Account setup and system settings
- Navigation, interaction, and core features
SimLab Composer and Meta Quest 3 Integration
- Establishing a workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and polishing immersive user experiences
Applied VR Practice
- Hands-on sessions using SimLab projects on Meta Quest 3
- Interactive collaboration and presentation scenarios
- Resolving common technical issues
Summary and Next Steps
Requirements
- A solid grasp of 3D design principles
- Practical experience with standard computer graphics tools
- Knowledge of VR concepts is beneficial, though not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR projects