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Course Outline

Augmented Reality

  • Overview of augmented reality
  • Distinguishing between augmented and virtual reality
  • Core AR operations
  • Real-world applications

Installation

  • Setting up and utilizing Unity
  • Working with ARToolkit
  • Leveraging Vuforia

The Application

  • Choosing the appropriate toolkit
  • Implementing solutions in Unity
  • iOS host environment setup
  • Microsoft HoloLens integration

Augmented Project

  • Project planning and initialization
  • Selecting image targets
  • Integrating 3D objects
  • Utilizing ARToolkit
  • Deployment for iOS devices and HoloLens

AR application example

  • Project planning and setup
  • Scene construction
  • Animation techniques
  • Adding supplementary objects
  • Implementing VuMark
  • Final implementation steps

User Interface

  • Project configuration
  • Designing the User Interface
  • Developing a Controller
  • Loading data models
  • Incorporating graphics

Augmenting using Vuforia

  • User requirements analysis
  • Augmented Reality prompts
  • Designing instruction panels
  • Generating augmented graphics
  • Exploring ARKit
  • Creating holographic content

Mixed Reality Toolkit

  • Building a toolbar framework
  • Interface design
  • Spatial mapping techniques
  • Frame and image menu systems
  • Managing framed pictures
  • Integration with Vuforia
 21 Hours

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