Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Duration 21 hours
Course Outline
Core Principles of Augmented Reality
- Exploring AR: key concepts, historical context, and current applications
- Mechanics of AR: sensors, camera inputs, and the fundamentals of computer vision
- An overview of ARCore's feature set and compatible device ecosystem
Setting Up the Development Environment
- Installing and configuring the ARCore SDK for Android Studio and Unity
- Integrating necessary libraries, build tools, and project dependencies
- Adjusting project configurations and setting up device debugging
ARCore Components and Application Programming Interfaces
- Comprehending motion tracking and environmental awareness mechanisms
- Utilizing plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors to facilitate shared AR experiences
- Working with 3D models, textures, and material properties in AR environments
Practical Project Execution
- Architecting and building an AR-based commercial simulation app
- Developing interactive interfaces and features for product visualization
- Implementing basic user interactions, including touch, rotation, and scaling
Integration and Release Strategy
- Conducting tests on compatible Android devices
- Managing app export, packaging, and distribution via the Play Store or internal channels
- Adopting best practices for performance optimization, user experience, and data handling
- Preparing comprehensive documentation and project assets for final presentation
Capstone Project
- Designing and developing an AR prototype for commercial educational purposes
- Demonstrating and evaluating the technical functionality of the solution
- Analyzing pedagogical value and discussing practical real-world applications
Requirements
- Fundamental knowledge of Android development or the Unity interface
- Basic familiarity with 3D graphics concepts and mobile application structures
- A strong interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors specializing in technology and innovation programs
- Developers and content creators with a focus on AR applications
- Educators seeking to integrate immersive tools into academic and commercial contexts