Get in Touch

Course Outline

Augmented Reality Fundamentals

  • Exploring AR: key concepts, historical context, and modern applications.
  • Mechanics of AR: examining sensors, camera input, and computer vision basics.
  • An overview of ARCore's capabilities and the range of supported devices.

Development Environment Setup

  • Configuring the ARCore SDK for use in Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and establishing device debugging workflows.

ARCore Components and API Integration

  • Gaining insight into motion tracking and environmental awareness techniques.
  • Applying plane detection, light estimation, and the depth API effectively.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Integrating 3D models, textures, and materials within AR scenes.

Practical Project Development

  • Designing and building an AR-based commercial simulation application.
  • Creating interactive interfaces and product visualization features.
  • Coding basic user interactions, including touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Applying best practices for performance optimization, user experience, and data management.
  • Preparing documentation and project assets for final presentations.

Capstone Project

  • Designing and developing an AR prototype focused on commercial education.
  • Demonstrating and evaluating the technical functionality of the solution.
  • Assessing pedagogical value and discussing real-world practical applications.

Conclusion and Future Directions

Requirements

  • A foundational understanding of Android development or the Unity interface.
  • Familiarity with 3D graphics concepts and mobile application development.
  • A keen interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors involved in technology and innovation programs.
  • Developers and content creators with an interest in AR applications.
  • Educators looking to explore immersive tools for both academic and commercial settings.
 21 Hours

Number of participants


Price per participant

Upcoming Courses

Related Categories