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 Duration 21 hours

Course Outline

Core Principles of Augmented Reality

  • Exploring AR: key concepts, historical context, and current applications
  • Mechanics of AR: sensors, camera inputs, and the fundamentals of computer vision
  • An overview of ARCore's feature set and compatible device ecosystem

Setting Up the Development Environment

  • Installing and configuring the ARCore SDK for Android Studio and Unity
  • Integrating necessary libraries, build tools, and project dependencies
  • Adjusting project configurations and setting up device debugging

ARCore Components and Application Programming Interfaces

  • Comprehending motion tracking and environmental awareness mechanisms
  • Utilizing plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors to facilitate shared AR experiences
  • Working with 3D models, textures, and material properties in AR environments

Practical Project Execution

  • Architecting and building an AR-based commercial simulation app
  • Developing interactive interfaces and features for product visualization
  • Implementing basic user interactions, including touch, rotation, and scaling

Integration and Release Strategy

  • Conducting tests on compatible Android devices
  • Managing app export, packaging, and distribution via the Play Store or internal channels
  • Adopting best practices for performance optimization, user experience, and data handling
  • Preparing comprehensive documentation and project assets for final presentation

Capstone Project

  • Designing and developing an AR prototype for commercial educational purposes
  • Demonstrating and evaluating the technical functionality of the solution
  • Analyzing pedagogical value and discussing practical real-world applications

Requirements

  • Fundamental knowledge of Android development or the Unity interface
  • Basic familiarity with 3D graphics concepts and mobile application structures
  • A strong interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors specializing in technology and innovation programs
  • Developers and content creators with a focus on AR applications
  • Educators seeking to integrate immersive tools into academic and commercial contexts

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