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Course Outline
Introduction and Current State of ARToolKit
- History and evolution to artoolkitX, along with open-source maintenance
- Differences between marker-based and natural feature tracking, including barcode marker support
- Supported platforms (Android, iOS, desktop) and plugin integrations (Unity, OpenSceneGraph)
Environment Setup
- Installing artoolkitX and SDKs for mobile platforms
- Setting up Unity or OpenSceneGraph integration
- Configuring permissions for camera, GPS, compass, and file access
Markers, Calibration, and Natural Feature Tracking
- Creating and using square markers and barcode markers
- Natural feature tracking (NFT): principles and workflows
- Camera calibration, distortion correction, and stereo camera support
Overlaying Virtual Content and Rendering
- Overlaying 2D and 3D content onto a live camera feed
- Lighting, occlusion, and shader basics for realistic rendering
- Performance considerations for mobile: optimizing frame rate and memory usage
Sensor Integration and External Inputs
- Using GPS and compass data to orient AR content relative to the real world
- Accessing camera properties, including focal length and sensor calibration
- Integration with OpenCV for image preprocessing and enhancements (e.g., filtering, stabilization)
Using External Engines (Unity/OpenSceneGraph)
- Setting up a project in Unity with the ARToolKit plugin
- Syncing ARToolKit marker/NFT tracking data into Unity scenes
- Using OpenSceneGraph for advanced rendering or GPU-based 3D content
Troubleshooting, Performance, and Deployment
- Common issues: lighting conditions, marker detection failure, and delays
- Optimizing for mobile: texture sizes, multi-threading, and memory usage
- Packaging for Android/iOS, testing on real devices, and utilizing debugging tools
Summary and Next Steps
Requirements
- Programming experience in any language
- Basic understanding of 3D graphics or rendering concepts
- Familiarity with setting up mobile development environments
Audience
- Mobile and AR developers
- Computer vision engineers
- Interactive media developers
7 Hours
Testimonials (3)
Everything is ok.
Adrian Rybka - SEOyon
Course - Flutter Development Bootcamp with Dart
Very usefull additional informations
Grzegorz - Comp S.A.
Course - BLoC Pattern
His knowledge and patience.