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Duration 14 hours
Course Outline
Introduction
- Defining the concept of design
- Differences between standard C and Embedded C
The Lifecycle of an Embedded Application
- Development workflows
- Maintenance procedures
- The expanded lifecycle perspective
Design Tooling
- Comparison of open-source versus proprietary solutions
- Compilers, assemblers, and linkers
- Libraries
- Debugging tools
- Simulators
- Integrated Development Environments (IDEs)
Challenges in Embedded Design
- Constraints in embedded computing architecture
- Budget and cost implications
- System performance and efficiency
- Energy consumption
- Thermal control strategies
Establishing Design Objectives
- Adhering to simplicity
- Specifying system capabilities
- Structuring program logic and layout
Ensuring System Reliability
- Inspection and upkeep protocols
- Requirements for continuous operation
- Identifying potential failure points
Code Reusability
- Designing without redundancy
Code Abstraction
- Implementing information hiding
- Creating context-independent modules
Code Modularization
- System decomposition
- Achieving loose coupling
- Ensuring strong cohesion
- Maintaining acyclic dependencies
Code Maintainability
- Improving code readability
- Enhancing testability
- Increasing configurability
- Facilitating performance enhancements
Hardware Factors
- Scalable Thermal Design Power (TDP)
- Integrated graphics processing
- Additional considerations
Wrap-up and Final Thoughts
Requirements
- Fundamental understanding of embedded systems
- Prior experience in Embedded C programming
- Knowledge of basic electronics principles
Target Audience:
- Software Developers
Testimonials (2)
The explanations and interactivity of the trainer, he really brought the subject well; and even-though I was probably not experienced enough, I did learn a lot from it!
Pieter Bruynseels - Spot Buy Center BV
Course - Design Patterns
I liked the platform we used. It was really nice and easy to use. I liked the typescript section, the part about namespaces and modules.