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Course Outline
- An overview of Immersive Technology and current market trends.
- Understanding Augmented and Virtual Reality and their potential to change daily activities and workflows.
- Introduction to tools and various SDKs used to create augmented and virtual reality interactions.
- A demonstration of an AR application built in Unity, focusing on augmenting print media with images, text, and videos.
- Exploration of how these applications can be extended across different sectors and their associated potential.
- A VR demo application illustrating how virtual reality can reshape storytelling and its emotional resonance.
- An introduction to hardware devices suitable for creating these interactions, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, and Gear VR.
- Conclusion and a curated list of resources for further exploration of this technology.
Requirements
- Basic IT Knowledge
Audience
- For creative entrepreneurs: This provides an ideal introduction to current trends in the products and technologies of the emerging augmented and virtual reality market.
- For journalists, media/content producers, or educators: Discover how to enhance print-based media with audio, images, and video content.
- For web designers or app developers: Acquire a variety of technological building blocks that can be integrated into your service portfolio.
7 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like