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Course Outline

  • An overview of Immersive Technology and current market trends.
  • Understanding Augmented and Virtual Reality and their potential to change daily activities and workflows.
  • Introduction to tools and various SDKs used to create augmented and virtual reality interactions.
  • A demonstration of an AR application built in Unity, focusing on augmenting print media with images, text, and videos.
  • Exploration of how these applications can be extended across different sectors and their associated potential.
  • A VR demo application illustrating how virtual reality can reshape storytelling and its emotional resonance.
  • An introduction to hardware devices suitable for creating these interactions, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, and Gear VR.
  • Conclusion and a curated list of resources for further exploration of this technology.

Requirements

  • Basic IT Knowledge

Audience

  • For creative entrepreneurs: This provides an ideal introduction to current trends in the products and technologies of the emerging augmented and virtual reality market.
  • For journalists, media/content producers, or educators: Discover how to enhance print-based media with audio, images, and video content.
  • For web designers or app developers: Acquire a variety of technological building blocks that can be integrated into your service portfolio.
 7 Hours

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