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Course Outline

1. GUIDING PRINCIPLES

Understand the core principles of user-centered design.

Explore ISO9241 as a key standard in the field of usability.

Distinguish clearly between usability and user experience.

Confidently identify user needs and goals.

2. USER RESEARCH

Identify the essential components of the usage context.

Master techniques for interviewing target audiences.

Differentiate between observation and interpretation.

Collect and analyze high-quality user data.

Develop robust research techniques and methods.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your product or system.

Create user personas and interpret their needs.

Understand Hick’s Law regarding the relationship between the number of user interface choices and cognitive load.

Define and manage the components of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Leverage behavioral data to distinguish between strong and weak design concepts.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Organize disorganized information into a structured experience.

Develop an effective flow between users and a product or service.

Organize, structure, and label content, functions, and features.

Compare implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive controls for user interface design.

Easily define the concept of progressive disclosure.

Differentiate between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Select the appropriate interactive controls in user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and digital.

Describe the differences between prototypes and sketches.

Explore multiple design solutions before settling on a final design.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles.

Identify the different types of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

No specific prerequisites are required to enroll in this course.

 28 Hours

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