Course Outline
1. GUIDING PRINCIPLES
Understand the core principles of user-centered design.
Explore ISO9241 as a key standard in the field of usability.
Distinguish clearly between usability and user experience.
Confidently identify user needs and goals.
2. USER RESEARCH
Identify the essential components of the usage context.
Master techniques for interviewing target audiences.
Differentiate between observation and interpretation.
Collect and analyze high-quality user data.
Develop robust research techniques and methods.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system.
Create user personas and interpret their needs.
Understand Hick’s Law regarding the relationship between the number of user interface choices and cognitive load.
Define and manage the components of user stories.
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction.
Leverage behavioral data to distinguish between strong and weak design concepts.
Select between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Organize disorganized information into a structured experience.
Develop an effective flow between users and a product or service.
Organize, structure, and label content, functions, and features.
Compare implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Confidently describe various user interface design patterns.
Select the appropriate interactive controls for user interface design.
Easily define the concept of progressive disclosure.
Differentiate between interaction design and information architecture.
Define the importance of consistency in user interface design.
7. VISUAL DESIGN
Create user interface designs that leverage universal principles of visual design.
Identify effective and ineffective page layouts.
Select the appropriate interactive controls in user interface design.
Enhance research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different types of prototyping, such as paper and digital.
Describe the differences between prototypes and sketches.
Explore multiple design solutions before settling on a final design.
Practically sketch paper prototypes.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other usability principles.
Identify the different types of usability evaluation.
Record data from usability evaluations.
Evaluate system usability by applying usability heuristics.
Requirements
No specific prerequisites are required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!