Course Outline
Curves and Surfaces
- Tools and structure
 - Bézier and NURBS
 - Transforming objects
 - Shapes and splines
 
Metaballs and Hair Particles
- Tools and structure
 - Adding and editing meta objects
 - Using grease pencil
 - Modifying particles
 
Animation and Rigging
- Keyframes and keying sets
 - Using armature for rigging
 - Applying the lattice
 - Constraints, actions, and drivers
 
Markers, shape keys, and motion paths
Non-destructive modelling
- Introduction to geometry nodes
 - Introduction to animation nodes
 
Rendering 3D Scenes
Render engines in Blender for animation
- Eevee, cycles, and workbench
 - Using cameras, light objects, and materials
 - Shading nodes and color management
 - Freestyle non-photorealistic (NPR) rendering
 - Using layers and passes
 - Rendering and previewing animations
 
Exporting Files
- Supported media formats
 - Exporting files to Alembic
 - Using the Collada module
 - Exporting files as USD, SVG, and PDF
 
Troubleshooting
Summary and Next Steps
Requirements
- Basic computer usage experience
 - Familiarity with 3D modeling
 
Audience
- Artists
 - Game developers
 - Complete beginners
 
Testimonials (3)
Learning about the software
Peter - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!